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Killing Floor – “Pseudozor”

First I want to say only one. This is not a parody of L4D. But quite the contrary, L4D was inspired by this amateur mod for Unreal Tournament 2004. But this does not mean that copying is always bad. If the idea was copied, and realized much better than the original, it is not necessarily plagiarism. Yes, and for a copy in my opinion this cannot be considered … Just another option for realizing the idea, as it may, and who would not copy. Killing Floor and L4D is fundamentally (and visually) different games. Something I moved away from the topic, the conversation is not about L4D today, but about Killing Floor. About her further, and in order.

What to do cap?

The idea of ​​the game is satisfied like a plot. There are, there are many mutants offended by you (sort of consequences of unsuccessful mating of the British military and British scientists), and there is the most important thing … A small area on which you must do anything for survival. If you want – go down in the pantry. If you want – run shouting “Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa. – A Reckless Disregard for Gravity“Shooting everything that moves, mutates and bites, and indeed you just don’t like it. You can get into a corner, overlay with mines and watch the show. And of course you can safely rush at the crowd of monsters with shouts “Banzai! Sepuka! Hentai!»With a katana .. Although the riveting rollets. By the way, no one will prohibit, but what is there, even encourages if all the above actions will be performed in the company of friends. From one to five people (not counting you) on the card. After the execution/undermining/scraping of monsters on pieces, you will be given to drive into the nearest stall for weapons, ammunition and uniforms. In order to hold out another wave of the onset of vile and hungry mutants. After survival from the N-th number of waves, the local boss “Patriarch” will break on you. If you manage to fill it up (and it depends on the level of complexity and skill of the players) then you won. And if he fills you up, then you lost. But the option of ending the game is not important, with one or another result you will simply be redirected to a new card.
Well, now, as it should be, we can separately and in order.

“What happened, what is, what will happen. “
In short, let’s talk about what is not particularly, and not really needed. Plot!

The plot is simple and banal … Even in low -grade Hollywood militants, the plot is better. A group to dibbilism of smart, but British scientists, in super-secret (and some more?! Oo??(And not necessarily underground)) laboratories created some super-soldiers (well, someone else?!). And something went wrong (as always … = _ =) and the evil armies of the more evil escaped to freedom, and began to shred everyone in a row (well, how else?!)
Yes … to horror banal heresy … but there is one significant “but” … and it is a small comparison.
Tell me, when you play Counter-Strike, Team Fortress, Dota, and other similar games, you need a plot?! Yes, you wanted to sneeze on the plot, when from the “desert eagle” put 3 headshot in a row in a row to ill -fated terrorists.
To destroy the enemy in network games, the plot is not needed. So here … do not forget that Killing Floor was originally a simple modification for Unreal Tournament 2004.
Think about … In the Henrila itself there was no sensible plot, not like in a modification to it. Everything has changed that the modification has gained its own developers (or publishers … I did not delve into this), and received further development.
Well, as for those who still need a reason to break the bloodthirsty skulls … So there is always a reason for this … “Kill, or be killed”. And besides this, each card has its own small “scenario”. For example, somewhere your task is to hold in a certain Rainon, so that all the survivors have managed to evacuate. Or the same, simply clean up the secret laboratory, and destroy everything that moves in it.

“Many things about the most important.”

Well … something I didn’t really realize where to start. And decided to start in order. Or rather in what sequence it will all happen.
All in all. We clat on the label of games, go into the game, choose or create a server. And if we create a server, then we will now talk about the levels of complexity, well, the levels themselves at which our bloody action will take place.

So, when creating a server, we first choose the level of complexity:

Light-a light level of complexity is something with something … It seems that you play for the terminator armed with 40 millimeter grenade launcher. And there are not bloodthirsty “mutazoids” of different stripes and titles against you. And funny plush toys.

Medium-at this level of complexity you are all the whole https://lucky-pays.co.uk/ terminator with 40 milimeters. Only the monsters became more dangerous, and pose a threat. And sometimes they can even intimidate to death. Unless of course you are alone, with 9 mm beretta, without body armor, and are surrounded by the horde of monsters.

Heavy – at this level of complexity you become a person with ordinary weapons. At this level, the complexity, monsters become evil and hungry. And they may well shove you if you are alone … and there are many of them. Yes, although even if you are two, you can hardly reach the Patriarch. In general, play strictly in the company of friends.

Suicide – suicide, such suicide. Mode for masters of their craft, playing strictly in a trusted company. With polished tactics. Monsters are dangerous, there are few cartridges, to walk alone with complete madness.

Then we choose the duration of the game itself. And what is the most interesting, not in the usual minutes or glasses, but in the number of waves. Well, there is nothing to paint here. The number of waves depends on the complexity of the game, and its long. From one to “until you go nuts”. As for true “swimmers” and “monster-rescuers” there is a separate “sandbox” regime, in which you can put any settings interesting for you yourself.

You also have a set of cards on which the action itself is given. Unfortunately, I have a version with cards in an amount of 40 pieces (original+ amateur). And in addition for all this booth I downloaded another 368 cards. As a result, because of this, I have no idea how many cards were initially. I can say about that there were initially about 8 or 12 pieces.
But I can confidently assure these standard maps are quite atmospheric and diverse. Starting from laboratories and offices, ending with farms and residential areas. And cards from modmers come across at the level of developers made. And of course it was not without cards purely for the “fan” made in bright and funny decorations.

Here you have one more difference between KF and L4D in Killing Floor there are classes of characters whose features determine their weapons and play style.

Modest murder car Armed MP-7 Medical Sample. Which not only sows death in the rows of the enemy, but also treats the “release of the clip of the medicinal drug in the ass of its partner”. In truly good motives.

He is one of the most terrible personalities for a group of evil monsters. Running with a high number of grenades. And a shotgun at the ready. And when a certain amount of “cache” accumulates and buys an automatic speed -fire multi -charged shotgun … Well, you yourself understand that a local apocalypse occurs. It also has a “black belt for welding”, since at the moment it can brew or boil the door.

Sniper he is on Chukotka sniper. Shoots painfully, hits for sure. And to the same, the monsters have an allergic reaction to its bullets. As if it fell into the head, its bullets cause increased damage.

Standard attacking class operating with machine guns and assault rifles, which is wrapped in a break. and acts on tactics: “And do not care, we’ll figure it out on the spot!”
The main feature of the class is the opportunity to see the number of lives of monsters, and the opportunity to see invisible.

Walking shomster, chopper, sawdrop, and generally walking maniac killer on a legal basis. Hard -faced murder car in hand -to -hand. He wields a chain like a hairdresser with a hair cutting machine. And in the skill of katana, any samurai master will envy him.

This class was invented by the “Almighty Cap”! Since he really armed himself with flamethrower drives mutants by locations, with enthusiasm and hooting. In a word, a combat mission, for him, is equated with a fun sortie on “barbecue” with friends.

This is a walking apocalypse for accumulations of mutants of all stripes! Will smash everything into the damn grandmother, and will not leave the brick. The reason for such phenomena is simple … Golden premium card, at a 70% discount without VAT, for any explosives in the store. And there are a lot of it, grenade launchers, missiles, grenades, mines.

How to dress?

After choosing a class, you can choose the appearance under the class itself. Types of characters is enough to choose it for yourself.
There are like military organizations, such as a matchmaker, police, infantry, sapping detachment. And civilians of an outstanding appearance, such as the oligarch, drawing, convicts, well, a couple of options for simple passers -by.
There are just unusual characters such as Piro from Team Fortress 2, a scientist in the Khazmat costume, a builder in a welding suit (for some reason I always considered him and Isaeca from Dead Space by misfortune).

Than to kill?

Here I already admit, laziness takes its own, and I will not describe in detail the weapons. Yes, and you are at least tired of reading this “Multistyabokhia”. Therefore, hold on, the last piece of boring text in front of a relatively cheerful review of mutazoids.

The weapons are not a whole arsenal, but a closely equipped shed will definitely be. Here, as it should be in self -respecting shooters, there are not many weapons, but each trunk is a unique weapon differing from their brothers in classification (pistols, automatic machines, shotgun, etc.). As I already said weapons here are a few pieces to choose from … But I am not going to say what guns are there guns. I will say only one thing. The authors approached the weapon in the game with genuine care. Each weapon here is worked out to the smallest detail. I saw a more detailed elaboration of weapons only in the Black shooter on PS-2. There, a similar approach was called “Gun Porn”. Well … here, if not “Porn”, then “ErotIs” for sure (yes I know … somewhere I have already read it … but xs where. Do not consider plagiarism). In general, the first hours of the game, I just ran with the bersrett “Macedonian” and enjoyed the view. Each shot, every reload, it was (and in other things) for me an unprecedented sight. Everything became a few times more beautiful when the game slowed down for a certain time, and at that moment an incredibly beautiful picture opened for me … A shooting pistol, driving a cartridge into the barrel, against the backdrop of the rushing brains of the mutant, seasoned with juicy burgundy blood splashes … Well, at this point I think it’s time to crumble. Otherwise I can write a lot about weapons.

Who to shoot at?

So we got to the main moment of the review. We got to those who are trying to get to us during the game ..
*drum fraction*

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